Matthew Thomas Washington
Game/Level Designer
mwgamedesign.com
Education
Academy of Art University, San Francisco, California September 2010 – May 2018
Bachelors of Fine Arts GPA: 3.245
Graduation date - May 25 2018
Skills
Strong: Unity, Microsoft Word, PowerPoint, Perforce
Experienced: Unity C#, Unreal, Unreal Blueprint, Maya, Photoshop, Excel, Construct 2
Projects
Might and Blade (Unity) – Level designer
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Designed and executed levels 1 and 3 for the game from level map to engine implementation.
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Testing and Bug reporting.
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C# execution for scripted events and bug fixes
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Designed combat mechanics for the final boss
Sugar Sleuths (Unity)– Lead Designer:
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Produced GDD and Core Mechanics for the game
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Coordinated tasks and created documents and guidelines for designers, artists and scripters.
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Held weekly meetings to prevent roadblocks and to stay up to date with the project
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Implementation of assets in Unity.
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Play testing and bug fixing.
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C# execution for scripted events and gameplay features.
Work Experience
Golden Gate Western Wear Richmond, CA July 2011-Present
Work responsibilities include:
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Writing up sales in store, online, and over the phone.
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Keeping websites up to date.
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Online and phone customer service.
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Training new employees.
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